#pragma once
#include "Minion.h"
class Score :
	public Minion
{
protected:
	unsigned lifeLength;

	
public:
	Score(LPCTSTR imgPath, int frameWidth, int frameHeight);
	virtual ~Score();
	virtual string ClassName() { return "Score"; }

	virtual void update() override;
	virtual void Draw(HDC hdc);
};

